REFERENCES for Sound Issues
1. Allen, J. B., Berkley D. A. (1979) Image Method for efficiently Simulating Small-Room Acoustics, J. acoust. Soc. Amer. 65(4), pp. 943-950
2. Appino et al. (1992) An architecture for virtual worlds, Presence, Vol. 1, No. 1, pp. 1-17.
3. Begault, D. R. (1994) 3-D sound for virtual reality and multimedia, AP Professional
4. Blauert, J. (1983) Spatial Hearing, The Psychophysics of Human Sound Localization. MIT Press, Cambridge.
5. Blauert, J., Lehnert, H. (1994) Binaural technology & Virtual Reality, CIARM, Special Meeting Japan. MITI Committee on Virtual Reality, J-Tokyo
6. Borish, J. (1984) Extension of the image model to arbitrary polyhedra, J. acoust Soc. Amer. 75(6), pp. 1827-1836
7. Giron, F. (1993) Die Monopolsynthese als parametrisches Modell der Richtcharakteristik (The monopole synthesis as a parametric model for directivity characteristics), Fortschritte der Akustik, DAGA ´ 93 (Teil A), pp. 283-286
8. Gilkey, R.H. and Weisenberger, J.M. (1995) The sense of presence for the suddenly deafened adult, Presence, Vol. 4, No. 4, 1995, pp. 357-363
9. Hunt, F. V. (1964) Remarks on the Mean Free Path Problem, J. acoust. Soc. Amer. 36(3), pp.556-564
10. Krokstadt, A., Strøm, S. & Sørsdal, S. (1968), Calculating the acoustical room response by the use of a ray tracing technique, J. Sound Vib. 8 (1), pp. 118-125
11. Lehnert, H. and Blauert J. (1989) A Concept for Binarual Room-Simulation, IEEE Workshop on Application of Signal Processing to Audio and Acoustics, New Paltz N.Y, USA.
12. Lehnert, H. & Blauert, J. (1991), Virtual Auditory Environment, Proceedings on the 5th international conference on advanced robotics IEEE-ICAR 1, pp. 211-216
13. Lehnert, H. & Blauert, J. (1992) Principles of Binaural Room Simulation, Applied Acoustics 36 (3&4), pp. 259-291
14. Lehnert, H. (1992) Binaurale Raumsimulation: Ein Computermodell zur Erzeugung virtueller auditiver Umgebungen (Binaural room-simulation: A computer model for generating virtual auditory environments), C. Verlag Shaker.
15. Lehnert, H. (1993) Systematic Errors of the Ray-Tracing Algorithm, Applied Acoustics Vol. 38 (1993) Nos 2-4: "Special Issue on Computer Modeling and Auralisation of Sound Fields in Rooms", pp. 207-221
16. Lehnert, H. and Giron F. (1995) Vocal communication in virtual environments, Virtual Reality World ´95
17. Pompetzki, W. (1993) Psychoakustische Verifikation von Computermodellen zur binauralen Raumsimulation. (Psychoacoustical verification of computer models for binaural room- simulation), Shaker.
18. Ramsdell, R.S. (1978) The psychology of the hard-of-hearing and the deafened adult. In H. Davis & S.R. Silverman (Eds.), Hearing and deafness (4th ed., pp. 499-510). New york: Holt, Rinehart & Winston.
19. Schroeder, M. R. (1962), Natural Sounding Artifical Reverberation, J. Audio Eng. Soc. 10(3), pp. 219-223
20. Stephenson, U. (1988), Schallteilchen contra Spiegelquellen-Methode - Fortschritte der Akustik DAGA '88, DPG-GmbH, Bad Honnef, pp.741-747
21. Strauss, H. (1995), Realisierung virtueller auditiver Umgebungen, DSP Deutschland 1995
22. Strauss, H., Blauert, J. (1995) Virtual Auditory Environments, Paper presented at the FIVE Conference 95, London
23. VETIR , TIDE Project n. 1216, SRS40 (1995)
24. Vorländer, M. (1988), Die Genauigkeit von Berechnungen mit dem raumakustischen
Schallteilchenmodell und ihre Abhängigkeit von der Rechenzeit. Acustica 66, pp.90-96
1. Applied Acoustics Vol. 36 Nos 3 and 4 (1992): "Special issue on Auditory Virtual Environment and Telepresence"
2. Applied Acoustics Vol. 38 (1993) Nos 2-4: "Special Issue on Computer Modeling and Auralisation of Sound Fields in Rooms".
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