Virtual Reality: Scientific and Technological Challenges

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Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids--have remained fragmented.
Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace.
This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments.
The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
"...the most comprehensive examination of the state-of-the-art virtual reality technology available today. It is destined to become an essential reference for everyone who participates in virtual reality development."--CyberEdge Journal
 
"...great thought and care has gone into this report...The report is a must-read; a refreshing example of an instance where the taxpayers got their money's worth and then some."--CyberEdge Journal
 
"Without a doubt it is a state of the art book by persons knowledgeable and experienced telling where we stand today and where we might go. A book full of guidance to all those who are interested in benefitting from the use of Virtual Reality techniques."--Computer Books Review (UK)
 
"This book is essential reading for anyone already involved in virtual reality research or thinking of venturing into the field."--Computer Bulletin
 
"To say [the book] is of high quality is an understatement. The bibliographical references are a gold mine of knowledge. A book full of guidance to all those who are interested in benefitting from the use of Virtual Reality techniques."--Computer Books Review (U.K.)
 
"...definitely the most important single publication to date on the topic." --Library and Information Science Research

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FRONT MATTER
i-iv
Contents
v-vi
Preface
vii-xiv
Executive Summary
1-10
PART I OVERVIEW
11-88
PART II RESEARCH AND TECHNOLOGY
89-92
1 Some Psychological Considerations
93-110
2 The Visual Channel
111-133
3 The Auditory Channel
134-160
4 Haptic Interfaces
161-187
5 Position Tracking and Mapping
188-204
6 Whole-Body Motion, Motion Sickness, and Locomotion Interfaces
205-230
7 Speech, Physiology, and Other Interface Components
231-246
8 Computer Hardware and Software for the Generation of Virtual Environments
247-303
9 Telerobotics
304-361
10 Networking and Communications
362-372
11 Evaluation of Synthetic Environment Systems
373-378
PART III APPLICATIONS
379-386
12 Specific Applications of SE Systems
387-443
References
444-516
APPENDIXES
517-518
A Biographical Sketches
519-525
B Contributors
526-528
Index
529-542

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