CYBERTHERAPY 2004
The leading world-wide conference


Conference program 2003 NOW AVAILABLE




covers the VR treatment of Eating Disorders developed by the VEPSY UPDATED Project:
TeleTherapy for Eating Disorders, 26 October 2001, Volume 294, Number 5543, p.777

Download the video with the different phases of the treatment


FREE on-line 

In this supplement (November 2002) fifteen review articles discuss recent progress toward a variety of practical applications of basic neuroscience, including Virtual Reality (Virtual reality in behavioral neuroscience and beyond, pp 1089 - 1092).

Also free on-line the new paper:

Presence and the Self: a cognitive neuroscience approach
(Presence-connect, Vol.3, Issue 3, 2003)


FREE on-line 

The new Emerging Communication Volumes:

COMMUNICATIONS THROUGH VIRTUAL TECHNOLOGIES
Identity, Community and Technology in the Communication Age

TOWARDS CYBERPSYCHOLOGY
Mind, Cognition and Society in the Internet Age

SAY NOT TO SAY
New perspectives on miscommunication

BEING THERE
Concepts, effects and measurement
 of user presence in synthetic environments


FREE On-line issue

cyberpsy.jpg (18907 bytes)

The journal is now indexed by Medline ®, PsycLIT ® and Social Science Citation Index ®


A RESEARCH METHOD FOR THE STUDY OF VR and INTERNET APPLICATIONS (PDF file)


 

MMVR11:  NextMed - Health Horizon

 

MMVR 2004

The 12th annual Medicine Meets Virtual Reality conference will define the edge of interactive computer-based technology for surgery and telemedicine. 

15-17 Jan 2004

Conference Program 2003
 NOW AVAILABLE


 
 

 FREE the main researches
 with clinical data
Indexed by
PsycLIT® and MEDLINE:

book2_sm.gif (15322 bytes)
VR in Clinical Psychology and Neuroscience


FREE the reference book in the clinical VR field
 Indexed by
PsycLIT® and MEDLINE:

book1_sm.gif (16550 bytes)
Virtual Reality in Neuro-Psycho-Physiology


FREE the reference books for Virtual Reality from the National Academy Press

Display Catalog Information
Virtual reality: Scientific and Technological challenges

and

Virtual reality comes of age


FREE some chapters from the Bible of VR

Handbook of Virtual Environments  
(Editor: Stanney K.)

Buy the paper version

Forthcoming (see the PDF Table of contents)

Virtual Reality Technology (2nd Edition)
(Editors: Burdea & Coiffet)


  Display Catalog Information

FREE the latest reports on the future of Health Care from the US National Academy Press


FREE the reference book
 for Avatar use and 3d Chat


AVATARS! written by Bruce Damer


New-Generation Open Web3D Standard
(Free SDK)


CYBER THERAPY

The review published on Computer Graphic World, (CGW, 24: 1, Jan 2001)


E-HEALTH MARKET

A BEHAVIORAL E-HEALTH MODEL

CREDIBILITY OF ON-LINE E-HEALTH INFORMATION

Tha latest data published on the  Journal of Computer mediated Communication, 2001, 6 (4)


White papers from ISMHO  

Myths and Realities of Online Clinical Work 

Assessing a Person's Suitability for Online Therapy

Suggested Principles for the Online Provision of Mental Health Services

Research Bibliography on Online Mental Health Interventions

Potential Risks and Benefits of Online Psychotherapeutic Interventions


Reviews published by the
 BMJ
British Medical Journal

short guide to tools for rating quality of health information on the internet
(
BMJ, 324: 598/602 - 9 Mar 2002)

 VIRTUAL REALITY IN SURGERY
 
(BMJ, 323: 912/15 - 20 Oct 2001)

TELEMEDICINE
(BMJ, 320: 1517-1520 - 3 June 2000)
 (BMJ, 323: 557/60 - 8 Sep 2001)
(BMJ, 324:1434-1437- 15 June 2002)

VIRTUAL REALITY IN MEDICINE
 (BMJ, 319: 1305 - 13 Nov 1999)


WHAT IS REAL ABOUT VIRTUAL REALITY

IEEE Computer Graphics and Applications

A detailed report
(IEEE CG&A, 19 (6), 1999)


Results of the HON's survey on

Medical Internet usage:

Survey Feb-Mar. 2001

SUBSCRIBE 
to the Virtual Reality and Psychology Mailing List


TELEMEDICINE BIBLIOGRAPHIC DATABASE

Over 9000 papers included

The main telemedicine journals


VREfresh

The latest VR News


FUNDING OPPORTUNITIES

European Union Open Calls

COS Funding Opportunities
the largest and most comprehensive research funding database on the Web

All the open Telemedicine call


FREE Software for VR Therapy of Panic Disorders


Professional virtual environments for mental health therapy

  1. VRHealth

  2. Virtually Better

  3. Previ

  4. VirtualHealing



FREE: First Issue of the Journal of Information Technology in Healthcare


 

Free: The Virtual Medical Worlds Journal
 

 

In this site you can find links, papers, books and reports about:

  1. Actual EU funded research (2002)
    1. Open call for proposals
    2. Find a possible partner
    3. Already funded projects
    4. Results and exploitation
    5. FET 2002 Presence Research Activities
    6. FET The disappearing computer
    7. IST eHealth: The Healthy Approach to Technology
  2. Future EU funded research (2003/07)
    1. The 6th Framework Programme
    2. Step by step info
    3. Expressions of interest to help prepare the first call of 6FP
    4. The instruments available for implementing the FP6 (general intro)
      1. Integrated Projects
      2. Networks of Excellence
      3. Specific Targeted Research Projects
    5. Find a partner
    6. Find a call
    7. Prepare and submit a proposal
  3. Info about VREPAR EU funded project (4th FP)
    1. Aims
    2. Partners
    3. The Danish Health Minister tries our VR system
  4. Info about VEPSY UPDATED EU funded project (5Th FP)
    1. Aims
    2. Partners
    3. The ATN-P Lab.
  5. FREE info about Virtual Reality and CYBERSPACE
    1. Introduction to Virtual Reality
      1. What is VR?
      2. The Enciclopedia of VEs
      3. Handbook of Virtual Environments
      4. VR Links
      5. VR Search engine
    2. Being There: Presence in Virtual Reality
    3. PC based VR
    4. VR applications (1)
    5. VR applications (2)
    6. The disappearing computer
    7. The Psychology of Cyberspace
    8. Computer Mediated Communication (PDF file)
    9. Towards CyberPsychology
    10. Electronic journals and news-groups (general)
    11. Technology review   
      1. General review of technology
      2. Head Mounted displays
      3. 3d glasses
      4. 3d projection screens
      5. VE Interface Technology
      6. 3D engines list
      7. 3D Software
      8. 3D Audio
      9. The best HW/SW solutions
    12. Haptics  
      1. Haptics Library 
      2. Haptics links
      3. Haptics-e: The Electronic Journal of Haptics Research
      4. Haptics references (listed for areas)
    13. Where to buy VR Stuff
      1. Virtual Realities (all the stuff)
      2. I-o Display Systems (3D glasses)
      3. Elumens (Display solutions)
      4. Cyviz (3d systems)
  6. FREE advanced info about Virtual Reality
    1. Sensing in VR
    2. Vision in VR
    3. Vision and virtual environments
    4. Hearing in VR
    5. Virtual auditory displays
    6. Virtual acceleration:  The role of the vestibular modality
    7. Eye tracking in virtual environments
    8. Locomotion interfaces (PDF file)
    9. Gesture recognition (PDF file)
    10. Human factors
    11. Human factors: a review (PDF file)
    12. Motion sickness: Neurophysiology, Physiological Correlates, and Treatment
    13. Human syndromes associated with synthetic experiences such as virtual environments
    14. VR vestibular adaptation and aftereffects measurement
    15. Direct effects of virtual environments on users
    16. VR as advanced communication tool (PDF file)
    17. VR market and future  
  7. FREE Info about Mixed Reality
    1. Mixed Reality Papers
      1. Mixed Reality Architecture: Concept, Construction, Use (PDF file)
      2. Augmented Reality (on Scientific American)
      3. A Conceptual Framework for Mixed Reality Environments (PDF File)
      4. Authoring Mixed Reality. A Component and Framework-Based Approach (PDF File)
      5. A Framework for Relating Head-Mounted Displays to Mixed Reality (PDF File)
      6. Augmenting Reality Through Coordinated Use of Diverse Interfaces (PDF File)
      7. The Use of Spatial Models in Mixed-Reality Systems (PDF File)
      8. An Authoring Toolkit for Mixed Reality Experiences (PDF File)
      9. Collaborative Mixed Reality (PDF File)
      10. Tangible Mixed Reality for Architectural Design (PDF File)
      11. Staging the space of mixed reality (PDF File)
      12. Mixed Reality or One Reality
      13. Perceptual Issues in Augmented Reality
      14. Multi-player Entertainment in Mixed Reality Space
    2. Mixed Reality Research Projects
    3. AMIRE - Mixed Reality EU funded project
    4. Mixed Reality at the Fraunhofer Institute
    5. Mixed Reality at Canon
    6. Mixed Reality Lab. at Singapore
    7. Mixed Reality at the ATR Lab., Kyoto, Japan
    8. Mixed Reality Lab. at University of Nottingham
    9. Mixed Reality at the University of Art & Design, Helsinki
  8. FREE info about VR Online
    1. VR Worlds on the Internet: Software and tutorial
    2. An Advanced Course on Avatars: Building and Exploring VR worlds on the Internet
    3. The VRML Repository
    4. A Taxonomy for networked VEs (PDF file)
    5. Internet-based virtual environments
  9. FREE info about the concepts of PRESENCE/TELEPRESENCE
    1. Being There: Presence in Virtual Reality (Free on-line book)
    2. Presence in VEs
      1. Presence and the Self: a cognitive neuroscience approach
      2. Being There: The Subjective Experience of Presence
      3. Designing Presence
      4. At the Heart of It All: The Concept of Presence
      5. How different ontologies generates different criteria for presence (PDF file)
      6. Dimensions determining Telepresence (PDF file)
      7. The psycho- physiology of Presence
      8. Designing Personal Tele-embodiment (PDF file)
      9. Presence as an Emotional Experience
      10. Cyberpsychology:
        Principles of Creating Virtual Presence
      11. A Virtual Presence Counter (PDF file)
    3. Presence Measurement
      1. Presence: Concept, determinants and measurement (PDF file)
      2. Measuring Presence (PDF file) 
      3. IPO Social Presence Questionnaire (IPO-SPQ)
      4. ITC Sense of Presence Inventory (SOPI)
      5. Igroup Presence Questionnaire (IPQ)
      6. Towards a Robust, Quantitative Measure for Presence
      7. Questionnaires in Usability Engineering
      8. Using Presence questionnaires in reality (PDF file)
      9. Behavioural Realism as a metric of Presence (PDF file)
    4. Presence and Embodiment
      1. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments
      2. Virtual Eyes Can Rearrange Your Body
      3. Virtual reality and the human body
      4. User embodiment in collaborative virtual reality
      5. Talk and embodiment in collaborative virtual reality
      6. Living digitally: embodiment in virtual world (PDF file)
      7. A classification for user embodiment in collaborative virtual environments (PDF file)
      8. Embodiment without a physical body (PDF file)
      9. Nonverbal communication interface for collaborative VEs (PDF file)
    5. Presence Bibliography  
    6. Presence-connect (on-line journal)
    7. Presence-research (web site)
    8. Sites that represent and/or describe presence-related experiences and news
  10. FREE info about VR in Medicine
    1. A survey of actual research
    2. Another survey with links to web sites
    3. Medical applications of VR (PDF file)
    4. VR assisted teleoperation
    5. Real stories of virtual reality as healing art
    6. The design of a clinical oriented VE (PDF file)
    7. VR in clinical Psychology (PDF file)  
    8. Design issues for VR with haptic displays (PDF file)
    9. The leading sites, journals and research groups in the field  
    10. Bibliography from MEDLINE™ (408 citations with abstracts - updated 9/99)
    11. Bibliography from PsycLIT® (267 citations with abstracts - updated 9/99) 
    12. VR in Eating Disorders
      1. Anorexia (PDF file)
      2. Obesity and Binge Eating (PDF file)
      3. Body Image treatment in Obesity and related pathologies (PDF file)
      4. Assessment (PDF File)
      5. Body Image Treatment (PDF file)
      6. Virtual Body Project
    13. VR in Panic Disorders: a clinical protocol (PDF file)
    14. VR in Social Phobia: a research project
    15. VR as a new form of art-therapy
    16. VR in Movement Disorders
    17. VR in Stroke Disorders
    18. VR in Parkinson's Disease
    19. VR in Spinal Cord Injuries (PDF file)
      1. Images and  videos
    20. VR in Impotence and Premature Ejaculation
    21. VR in surgical education
    22. Virtual Surgeon
    23. VR in pain control
    24. The Visible Human Project
  11. FREE Info about Internet Therapy
    1. Internet therapy and self-help groups: pros and cons
    2. Ethical guidelines for on-line therapy
    3. The impersonal nature of interpersonal cyberspace relationship
    4. Electronic support groups for recovering addicts  
    5. A Behavioral E-Health Model
    6. Credibility Assessments of Online Health Information
    7. Telehospice: Using Telecommunication Technology for Terminally Ill Patients
    8. Telepsychiatry as a Case Study of Presence
    9. Internet Addiction Guide
    10. How to start an Internet Support group
  12. FREE VR Books (PDF, HTML or Open Book format)
    1. VR in Neuro-Psycho Physiology
    2. VR in Clinical Psychology and Neuroscience  
    3. VR: Scientific and technological challenges
    4. Communications through virtual technologies  
    5. Towards Cyberpsychology: Mind, cognition and society in the Internet age
    6. Avatars!: Exploring and building Virtual World on the Internet
    7. Handbook of Virtual Environments
      1. Virtual environments in manufacturing
      2. VR systems design
      3. Cognitive aspects of virtual environments design
      4. Influence of individual differences on VR application 
      5. Assessment of virtual ergonomics
      6. Usability engineering of virtual environments (PDF file)
      7. Measuring and managing presence in virtual environments
      8. The social impact of virtual environments technology
      9. Adapting to virtual environments (PDF file)
      10. Multimodal interaction modeling (Word file)
      11. Virtual Environments and products liability
      12. Spatial orientation, wayfinding and representation
      13. VR as a tool for academic learning
      14. Team training in VR
      15. Entertainment application of virtual environments
      16. VR engineering applications (PDF File)
  13. FREE Telemedicine Books (Open Book/HTML format)
    1. Telemedicine: a guide to assessing telecommunications for health care
    2. Networking health: prescriptions for the Internet
    3. Health Performance Measurement in the Public Sector: Principles and Policies for Implementing an Information Network  
    4. The Computer-Based Patient Record: An Essential Technology for Health Care, Revised Edition
    5. Improving the Quality of Long-Term Care
    6. Envisioning the National Health Care Quality Report
    7. Innovation and Invention in Medical Devices
    8. Networked systems and embedded computers 
    9. Making IT Better: Expanding Information Technology Research to Meet Society's Needs  
    10. Bioinformatics: Converting Data to Knowledge
    11. IMMOBOTS - The new robots
  14. FREE British Medical Journal essays (HTML format)
    1. How to read a scientific paper
    2. How to understand statistics for health care
    3. Evaluating the quality of health
      information on the internet
  15. FREE Technology/Internet Books (HTML format)
    1. Academic Press Dictionary of Science and Technology
    2. The Internet's coming of age
    3. Embedded, Everywhere: A Research Agenda for Networked Systems of Embedded Computers
    4. Broadband: Bringing Home the Bits
    5. Trust in Cyberspace
    6. Information Systems and the Environment
    7. Cybersecurity Today and Tomorrow
    8. Making IT Better: Expanding Information Technology Research to Meet Society's Needs
    9. The art of electronic publishing: Internet and beyond
  16. FREE E-Health reports
    1. Informing the Future: Critical Issues in Health (PDF file)
    2. Mental Health; A report of the Surgeon General
    3. Myths and Realities of Online Clinical Work
    4. ABC's of Internet Therapy Guide
    5. Telehealth and the Evolving Health Care System: Strategic Opportunities for Professional Psychology
    6. Clinical Applications of Telehealth in Mental Health Care
    7. A Guide to E-Health for the Healthcare Professional: An Introduction
    8. A Guide to E-Health for the Healthcare Professional: What Your Patients Should Know
    9. Telemedicine for the  MEDICARE population
    10. Telemedicine report to congress
    11. Ehealth: Market Potential and Business Strategies  
    12. Ethical Considerations in the Business Aspects of Health Care
    13. The Emerging European Health Telematics Industry
      1. Final report
      2. Annexes
      3. Executive Summary
    14. Through the Kaleidoscope: Viewing the Contributions of the Behavioral and Social Sciences to Health
    15. Medical Innovation in the Changing Healthcare Marketplace
  17. Free Tools for VR Development
    1. Maya Personal Learning Edition (Platform for creating 3D graphics)
    2. GMax 3D Game Editor (Editor for commercial 3D games)
    3. Adobe ATMOSPHERE beta (web authoring for 3D worlds)
    4. Eon Personal Edition (Web based 3d environment)
    5. Alice 99 (VR development Kit)
    6. VNet (Multi-user VRML-Java based VR toolkit)
    7. Cyberworld Trial Edition (3D World Editor)
    8. Blender (3D game/world creator)
    9. 3DMeNow Trial (Create speaking 3D avatars using two 2D images)
    10. VRUT  (3D graphics environment  for building and rendering VEs)
    11. Wild Tangent Personal Web Driver (Web based 3D environment) 
    12. Meet 3d (Java-based, Web based 3d environment)
    13. Traveler Communities (3D Web based chat)
    14. Northdragon 3D Webmaker (Web based 3d environment)
  18. Professional tools for VR development
    1. Activeworlds  World Server
    2. Apple  QuickTime VR

    3. Cyberworld  Pro Edition

    4. Cycore CULT 3D Designer

    5. Eon  Eon Studio, Eon Server and Eon Immersive

    6. IIS  MAXimum 3D

    7. iPix  360 Suite

    8. Macromedia  Director 8.5

    9. Sense 8  WorldToolkit, World Up and World2World

    10. Virtools  Virtools Dev

    11. Viewpoint  Developer zone

    12. WebTools  Reality Studio

    13. WildTangent  Web Driver SDK

 

NEW - Free on-line Journal:

Open Call for Papers

Search the site!!!


This site is maintained by Giuseppe Riva, Ph.D.

Click here for the latest papers and books published by Riva (PDF format)

(C) ATN-P Lab., 2002, 2003, All rights reserved
To contact us: auxo.psylab@auxologico.it

 

The leading* Laboratory for clinical applications of VR:

ATN-P Lab

* The highest number of Virtual Reality papers and book chapters published on peer reviewed scientific journals (Medline and PsycInfo search under the keyword "virtual reality", December 2002)

Supported by:

European Health Telematics Observatory


A suggested site

MedWebPlus

A four star site

HealthAtoZ logo


A weekly award site


We subscribe to the HON Code principles of the Health On the Net Foundation.
For more info about our user and copyright policy check here.

The information provided on this site is designed to support, not replace, the relationship that exists between  a  patient/site visitor and  his/her existing physician.

Visitors are cautioned not to use information from this site as a substitute for regular professional care.


Last modified: 2 May 2003